Oblivion walkthrough
Main quest
Last updated 17th April 2006. Written by EagleEyes89, Crunch, Frantic, Icecool, Vandredi, Claydemon.
Deliver the Amulet
After some tutorials and wandering through caverns, the Emperor is inevitably assassinated by the Mythic Dawn. Before he dies, he entrusts you with the magical Amulet of Kings, instructing you to take it to Jauffre in Weynon Priory.
So your first task is finding Jauffre. Open up the map and fast travel to Weynon (southeast of Chorrol, which is northwest of the Imperial city). Jauffre is in the main house, top floor. Engage in conversation to complete the quest.
Find the Heir
Before you leave, ask the 4 inhabitants of Weynon for assistance. Each of them will give you something. After you have gathered the 4 items of assistance (including the horse) from Weynon, it is time to head south. Fast Travel to Kvatch. you will be rushed by a citizen fleeing the city. He will inform you of the daedra attack. Head up the hill to where the 3 remaining guards are standing. Talk to the captain, Savlian Matius.
He will set you off on a new quest to deactivate the oblivion portal. Head in the portal to begin. This portal is the easiest of them all by a longshot. Simply go to the big tower in the middle, called the sigil keep, and enter. Head upwards through the rending halls and other various rooms, and keep going up. There are scamps and dremora along the way so be careful. I don't believe there are any traps in THIS portal so don't worry. Once you reach the top, enter the door that says Sigillum Sanguis. Enter that and go up the two ramps to the sigil stone, taking out any daedra on the way. Activate the stone and voila, you're done, watch the effects and you're teleported out.
Breaking the Siege of Kvatch
Once you have closed the portal talk again to Marius. Join the fight to retake the city. First you will take the main plaza. Once all the daedra are dead, Marius will lead you and the gang into the chapel where the civilians are waiting. There you will find Martin. Talk to him and then escort him out of the city and take him back to Weynon.
The Battle for Castle Kvatch
(this is an optional quest)
When you enter the chapel with civilians (and Martin), you can tell Martin to wait and talk to guard captain Savlian Matius. You're to liberate the castle. Follow Matius, kill daedra, after a while you'll discover that the main gate is locked from inside. Therefore, as instructed, return to the chapel, talk to Berich Inian, take him and some extra guards and use the underground way into the castle. Kill daedra, open the main gate from inside, join with Matius, kill daedra. Kill more daedra, finally finding the dead body of the Count. Loot the signet ring, return to Matius and give him the ring. Done.
Here are some tips if you are about about level 8 and you want to kill everything inside the portal, as well as all invaders in Kvatch in one go.
Weapons and Armor:
- bring extra weapons and armor (or repair hammers) or you will run out of durability, unless you are using Blunt weapons and Heavy Armor, in which case you will have a ready supply from enemy soldiers you kill (at least inside the portal)
- remember that daggers give you a very short range, which is suicidal against armored knights with shields
- regular swords and leather armor are enough for this quest
Enemies:
- cold magic owns fire Atronachs
- Daedra Hearts (collected from soldiers) restore health
- Daedra soldiers like to use "Weight of" maces which have Burden enchantments and similar on them
- magic users will summon scamps and run away from you, instead of chasing them, trap them against a wall and slash away
General Tips:
- if you sneak, you can pretty much fight everyone inside the portal one on one
- save before each door, if too many soldiers spawn in one room (it is random), reload
- if you are lucky, you won't see anything stronger than an Atronach on either side of the portal
- in massive battles with many NPCs on your side, make sure to not let the enemy gang up on a single person
- if an enemy is occupied with an NPC soldier, the most effective thing is to slash away at his back
- of course, kill weaker enemies first
- after you clear an area, you can always wait 1 hour to recharge your hp and mana
- for an easier time killing get Martin to follow you. He is invincible, and pretty strong. So its a good idea to use him. I got this done at lvl 5, using him.
Weynon Priory
Bring Martin (from the chapel in Kvatch, referred to as 'the heir' afterwards) to Weynon Priory. A battle is going on there, just help killing (or don't, doesn't matter) and locate Jauffre in the chapel. He'll ask you to send the heir to Cloud Ruler Temple, a hidden Blades fortress north of Bruma.
You can ask all the priests that are still alive for assistance and receive some items. Get the poor dead NPC's horse from the stable (in Weynon Priory not the stable of Chorrol) and fast travel to the temple (I believe riding horse saves your time when fast traveling). The Blades will welcome you in when you get there. Jauffre is the Grandmaster, and he will explain the situation. Martin makes a speech and then Jauffre offers you to join The Blades (it's one of the guilds). I think joining or not doesn't affect the main quest (but affects whether you can loot gear from fortress armory).
The next quest will be heading to the Imperial city and talking to Baurus.
The Path of Dawn
You'll meet Baurus in Luther Broad's boarding house in the Elven District of Imperial City (follow cursor). He'll ask you to sit next to him. Do so and he'll tell you he's being followed. Baurus stands up and walks to the inn basement, the guy follows him then a fight breaks out in the basement. After killing the guy, loot a book from his body. Baurus will ask you to go to Arcane University to consult Tar-Meena. She can be found in the "lobby" of the arcane university, so you don't have to complete the mages guild quests to see her. If she isn't there, come back later and she will be sitting on the bench.
In the Arcane University, Tar-Meena tells you that you need 4 volumes of "commentaries" and gives you the 2nd volume (the book you looted is the 1st volume). She'll then tell you to see the "First Edition" bookstore for another 2 volumes.
The book store owner tells you someone called Gwinas has ordered the third volume and is on his way to collect this book. Wait for the transaction, then talk to Gwinas. Just choose the option on your own (I like peaceful way haha). He'll hand you the book and a note. (You can also bribe Phintias for the book 3, but you still have to talk to Gwinas for the note.)
Return to Elven Gardens District, find and talk to Baurus. Together go through the sewers to the Mythic Dawn meeting place to get fourth book. The meeting will inevitably (?) end up with a fight. Slay three Mythic Dawn agents (can be quite tough, especially if you want to keep Baurus alive). Loot their bodies for fourth volume of the book. You can also loot their lair nearby. Note: You can insist on you being the agent instead of Baurus, so his surviving chance is better.
Baurus will depart to the Blades fortress to serve Martin. You have to discover the location of Mehrunes Dagon shrine from the books. You can talk to Tar-Meena about it, after several days of thinking, she will discover it for you. You must go to Palace District, cemetary, to the tomb of Prince Camarril. Wait until noon. The Mythic Dawn shrine will be marked on your map. Yuppie! Note: You can directly go to the position if you figure out the puzzle yourself.
Dagon Shrine
Go to the shrine, marked on your map. Enter, talk to the first guy, he'll open the door for you. Second guy (Harrod?) will welcome you to the Mythic Dawn cult. You will be asked to join and give him all your possessions.
Option 1: Kill em all. You won't be able to get the amulet of kings because the leader escapes with it to 'paradise' just before you get there. Pick up the book at the shrine-place and leave.
Option 2: Let Harrod take all your stuff. Follow him, witness how the leader escapes with the amulet (same as #1). You need the book. I did not manage to steal the book unnoticed (Harrod followed me closely), therefore, fallback to option 1. Harrod has all your stuff.
Bring the Book to Martin at the Cloud Ruler Temple. Go talk to Jauffre about spies.
Spies
Talk To Steffan at Cloud Ruler Temple.
Kill the spy at the runestone (Saveri Faram) and collect her basement key. Go to "Captain Burd" in Bruma. Go look for Jearl in a cave outside Bruma. Find the document with the enemy's plans in the basement. Take the document to Jauffre.
Go back to Bruma. When you're in Bruma go to the East Gate, there's a beggar standing at it, ask him about strangers in town and jog his memory with 5 gold. He'll tell you to go to Jearle's house. Go there, kill her.
Alternative: I found and slew both spies (Saveri & Jearl) at the runestone. Then I spoke to captain Burd in Bruma Castle Barracks (received authorization to search Jearl's house). Went there, entered basement, got plans. Went through the cave (probably not necessary). Return to Cloud Ruler Temple.
Report to Jauffre, he'll take the plans, and send you to Martin.
Blood of the Daedra
Martin tells you that you must get him a daedric artifact. He'll point you to a book. The book is on the table where he's reading. Read it. It'll point you to the Shrine of Azura.
You don't have to go to the Shrine of Azura, however. You can perform any of the Daedra Quests. However, make sure that you don't like the daedric artifact too much because Martin will take it from you and you will never see it again. Therefore, choose something that you don't like.
Take the daedric artifact back to Martin at Cloud Ruler Temple.
Bruma Gate
After you've given Martin the artifact, Jauffre will tell you that a gate has opened just outside of Bruma and he wants you to show the guard how to close it. Head down there, and there will be about 10 guards standing outside a portal. After a short pep talk, you, the commander, and 2 other guards head into the portal. Don't expect the normal guards to live, because they won't. It's a simple gate, only requiring you to circle the tower to the right, fighting dremora, until you reach the door, and then its upwards as usual. Save often, as you don't want the commander to die, and once you hit the top, you'll both teleport out, and he'll thank you and let you know that they'll be able to close any gates around there from now on. (*sniff* *sniff* yea thats bullshit)
Gathering Support for Bruma
After you get the blood of the daedra, jauffre will tell you that you need to gather reinforcements for bruma in case of another attack. FYI, none of these side quests need to be done but it helps with the overall feel of the final battle at the great gate. Turns out that there has been oblivion gates opening EVERYWHERE, mainly in front og major cities. Travel to each one and they will support bruma if you close the gate in front of their city. Some of them are easy, and some are damn hard, but they're all about 5-15 minute affairs. For the leyawiin one, you have to find the counts son in the portal and escort him out for a reward. Once you close about 7 gates, and get 7 reinforcements, jauffre will tell you that you've done well, and to start helping martin(which you could have done from the beginning but w/e)
Blood of the Divine
The next item Martin will tell you that you need, is the Blood of a Divine, but since they don't manifest themselves in a physical form, you have to get the nest best thing... The armour of Tiber Septim! It's in an abondoned fort/tomb called Sancre Tor which is in the western part of Cyrodiil, north of Chorrol. It's a decent sized dungeon and has tons of ghosts if you need ectoplasm for any reason. The armour has been put behind a forcefield by a Lich I believe (who is long gone, don't panic) and to get to the armour, you'll have to "free" the 4 cursed blades that are in the form of skeletons with blade helmets and a katana. They are in each of the separate wings off of the main chamber, and once you "free" them all, they'll dispel the shield and you'll be able to go and grab the armour from its pedestal.
Great Welkynd Stone
The third item of the 4 you have to acquire for Martin is the great welkynd stone, which happens to be in a HUGE ayleid ruin called Miscarcand. It's northwest of Skingrad, and it is massive, with many traps and enemies of every kind. Once you make your way to the stone itself, you can just go grab it, which seems too easy... cuz it is. Once you grab it, 2 zombies and a lich appear behind you and begin unleashing. If you're a melee fighter, you may have trouble, because the lich has a staff that lowers your strength, and may over-encumber you, and keep you that way. Because of this, you'll want to dispose of him as fast as possible, and jump side to side to avoid his shots. He holds a key that leads to the quick way out, which is probably the way you'll want to take.
The Great Gate
Now Martin will tell you that the last item is exactly what he feared, the opposition to the great welkynd stone, the great sigil stone! This means that a great gate will have to be allowed to open outside bruma, the same kind of gate that levelled kvatch! martin tells you to go down to bruma and break the news to the countess. She is remarkably accepting of the possible end of her town. You will the have to meet martin, jauffre, baurus and the countess in the church. Tell martin your ready and they will begin to make their way out to the battlefield. head out there and wait for a while, since martin just wanders out there quite slowly. once he gets there, he will give a speech to the soldiers(theres like 15) and then will become vulnerable (he wasnt before, being a main quest character). 3 gates need to open for the great gate to appear, and you need to protect martin during that time, it takes about 5 min for all 3 to open, so fight off the dremora as best you can. Once the great gate opens a countdown starts, 13 minutes. Immediately enter the gate and shit yourself at the thing comin towards you. Its dagon's seige engine. ou need to get the gate closed before it reaches the opening or all is lost. Save and head left. You need to use the towers and the walkways between them to make your way to the sigil keep. once you get there, its like any other gate, and you just get to the top and take the stone. You have tons of time, so dont rush, but dont bother killing every enemy. Once you get it, you'll be teleported out, and no matter how fast you did it, the engine will be just out of the gate and the gate will have destroyed it on its way down. martin thanks you, and almost everyone will be dead most likely. head back to the temple to find out about the next stage in finding camoran and the amulet of kings.
Paradise
Now that martin has all 4 of the items needed to open the portal, he'll tell you to get some rest and meet him in the main hall for the ritual. Do whatever and talk to him again when your ready. He'll ask you if your ready and reply yes, the he'll open the gate. Hop in and enter paradise, or so it seems. Follow the path and keep right, fight off the daedra and you'll come to a dremora that will tell you to either fight him or do a quest for the "bands of the chosen", the item needed to get into the forbidden grotto. Just fight him, he's not that strong, take his sword too, along with the bands, its pretty decent. Head into the cave behind him and enter the flooded grotto. Make your way through and fight any enemies you encounter until you reach the door to the forbidden grotto, which nobody comes out of(you'll see why later). it look remarkably like an oblivion cave in there, but dont worry about it, just proceed through until you meet a robed guy that talks to you. Take his help, you'll need it, and he'll pretend to be questioning you while the guard commander investigates. Once it's over, leave out the other side of the cage, and proceed through the caves. The guy who helped you will meet up with you later on and offer to help you defeat Camoran. Take it or leave it it's up to you. Once you get out of the grotto, stay right again and you'll meet up with 3 mages that will lead you to Camoran. He'll talk to you(like all good bad guys) and then attack. DON'T GIVE HIM A CHANCE TO CURSE YOU!! If you're a melee fighter close immediately with the most powerful weapon you have and hammer him. If your a ranger, do that from a distance while avoiding his shots, same with a mage. Once you kill him the place will come crashing down, make sure you grab the amulet off Camoran, and you'll be transported back to the temple.
Light the Dragonfires
Martin will be waiting for you in emperor clothing and suggest that you take him to the palace in the imperial city immediately so he can end the invasion once and for all. Fast travel as you'll need to save your armour and weapons(trust me). Once you get there, inside and watch Ocato and Martin talk, during which a guard will come running in saying the city is under siege, gates are opening all over the place INSIDE the city. Martin says to take him to the temple of the one immediately so he can light the dragonfires. Head out of the palace, make sure to stay with martin and protect him(if you have a heal on target, cast it on him often. once the daedra in the area outside the palace are done with(they do stop coming) martin will run to the temple district, follow closely. Once you get in the temple district, the real fight begins.... Mehrunes Dagon has come to the imperial city, and he's about 100 feet tall. Pause the game, find a change of underpants, and then sprint to the temple ignoring any enemies, and hopin Dagon doesnt hit you with that 40 foot axe he's got. Once you get inside, meet martin on the side watch the cinematic! Congratulations, you've completed the main quest!! Ocata will notify you of the imperial dragon armour that he's having crafted for you and will be in the armoury in 2 weeks.
Dark Brotherhood
Last updated 11th May 2006. Written by Mccluret, EagleEyes89, Dark Brotherhood Assassin, Nesetril, Vandredi, CplTJ, Balmung.
Joining the Dark Brotherhood
Basically, the Dark Brotherhood is a type of guild which exceeds in the killing of others, and just from talking about rumours with the other NPC's, you can tell that the method of recruitment is confronting a person who has murdered someone. Therefore, the key to joining The DB (Dark Brotherhood) is to flat out murder someone, then go to sleep. When you wake up, you will be approached by a hooded figure and will then be given instructions on how to join.
They give out some great armor, and weapons as bonuses for some of the quests. At some point in one of the later quests before you become a Silencer, you get to kill all of the members in the local group. Basically, you get to kill them and collect all of their loot without any penalities. The quest involves killing 5-6 DB members to eliminate a possible spy.
A Knife In the Dark
The hooded figure will first tell you to go to the Inn of Ill Omen to kill a man named "Rufio." Chances are you haven't found this place yet which means you will have to walk there. It's on the road between Bravil and the Imperial City. Once there, talk to the inn-keeper. He'll tell you that Rufio lives downstairs in the "Private Quarters." Look behind and to the left of you for a trap door in the floor. Walk all the way down the hallway to the last door on your left. A good time to go in would be when he is sleeping (I went around midnight), and kill him in his sleep. After this, rent a room and sleep in the inn. (Or you could just sleep in his room if you don't want to spend money for a room -- I actually slept in his bed, next to his cold, dead body.) The hooded figure will once again awake you and tell you to go to Cheydinhal to an abandoned house on the east side of town (your quest indicator will guide you there). Make sure you have some lockpicks, because you will need to pick an "easy" level lock to gain access.
The Sanctuary
Upon entering the abandoned house, go to your right to the door to the basement. Once there head through the stone passageway to the black door with the skull and other various drawings. When you try to open the door, a mysterious voice will say "What is the color of night?" Reply, "Sanguine, my brother," and the door will be opened to you. You will then need to speak with Ocheeva, who will welcome you with a new suit of enchanted armor. She will guide you to Vicente for assignments.
Welcome to the Family
Just get a contract from Vicente Valtieri
A Watery Grave
The first task you are given involves making a pirate captain "disappear." Your told he is in the waterfront district and that asking your fellow brothers about the contract can give you helpful tips. Do so, and find out as much as you can before you leave, and you'll discover that they are skilled with blades, but dont like armour. You will also discover that it might be possible to sneak aboard in a crate.
A nice thing to do here is to buy the hands of midnight off of the khajit if u dont have a chameleon or invisiblity spell/potion, if you have the cash that is.
Head to the waterfront and to the ship that is indicated on your compass, if your using the gloves, make sure its night time and throw em on, otherwise, simply put on your spell and walk onto the ship and into the door on the deck. Or you can make your way to the open crate at the end of the pier and you will get a quest update about hiding in the crate. Make your way up through the ship. At one point you will overhear 2 sailors talking. There will be a door to a room in front of you as you walk down the hallway. Go into the room and close the door. Wait till they finish talking. One will go to sleep and the other will walk past you to the other end of the ship. Sneak out and climb the ladder to the next level.
If your in sneak the whole time, you can walk right by him, he'll see you but wont care, and wont get up. Go around him, and take a power sneak attack at him, he should go down. Quickly search his body and take the key, then leave out the back door, NOT THE ONE YOU CAME IN! If you wait too long, his crew will bang on the door asking if he's alright since they heard a commotion, and then come in and hammer you. Once your outside the ship, simply fast travel back to Cheydinhal and your done.
Blood of the Damned
Just get a contract from Vicente Valtieri
Accidents Happen
Loosen Fastenings on mounted head to make it fall on Baenlin.
No Rest for the Wicked
Just get a contract from Vicente Valtieri
Scheduled Execution
Break into the prison and kill Valen Dreth
story note: This is the annoying guy who was taunting you at the very beginning of the game. Felt good to put an arrow into him through his cell bars.
To do this, simply navigate through the sewers, follow the marker on the compass untill it leads you to the Imperial Sanctum. Once insede you will overhear a conversation between two of the guards. After a while they will both walk off. Head straight across the hall into the big room where you faced the last Mythic Dawn assasins. Go all the way round the room into the far right corner, the guard will be in the left by the stairs, Sneaking all the way, jump up onto the platform leading to the stairs, but from the opposite side of the guard and ONLY when his back is turned, continue up through the door.
Stick to the shadows on the right, Eventually a guard will walk straight past you and stop to face a wall. Take your chance and run to where he came from. Keep going and you wil face no more guards. Follow it and you'll reach your jail cell. Wait untill the guard has left and now you have a few options:
1. Use a bow and arrow to kill him (fun then pick up the Imperial Prison Key on the table to the left)
2. Use magic to kill him throught he gates (fun then pick up the Imperial Prison Key on the table to the left)
3. Head left, pick up both keys. now you can slash him to bits ('Emotional' !)
Once thats done head right up the stairs using your new key to open up the door to the Prison 'front room' and exit out the front door. Simple! --CplTJ 10:36, 10 Apr 2006 (UTC)
To Serve Sithis
Just get a contract from Vicente Valtieri
The Assasinated Man
Fake the death of Motierre
note you will need to open a hard lock to get into Motierre's house/castle.
When you enter Motierre's house talk to him and he will instruct you to hide until the enforcer arrives. Just hide in the shadows. The enforcer will arrive and talk to Motierre. You can pop out whenever, but make sure the enforcer doesn't kill him. The "acting" is hilarious here.
Hit him once with the poisoned blade that Vicente gave you and he will go down. The enforcer will attack you... don't kill him, just run out of town. As soon as you get the quest update you can go back in.
Wait for (x hours) and then go to the chapel and find Motierre's body downstairs. Use the antidote and he will awaken and say something about his ancestors being pissed... i.e. you are about to be attacked by a number of zombies. They aren't very hard, but make sure Motierre doesn't die.
Once you get outside, talk to Motierre. Return to Cheydinhall.
My Brother's Keeper
Vicente tells you to get new contracts from Ocheeva. Get a contract from Ocheva.
The Dark Gift
Vicente offers to turn you into a Vampire, not needed, but can be accepted anytime.
The Lonely Wanderer
Kill the high Elf Faelian. There must be no witnesses. He hangs out at the Tiber Septim Hotel in the Imperial city. You can either charm the hell out of his girlfriend to get her to tell you the whole story or you can talk to Faenlin directly. If you give him skooma, he will invite you to an abandoned house himself.
Enter the Eliminator
Get a contract from Ocheva.
Bad Medicine
Sneak into Fort Sutch and replace Roderick's medicine with poison
The Night Mother's Child
Get a contract from Ocheva.
Whodunit?
Basically you have to go to Summitmist Manor in Skingrad, which is on the North-North-East side of town (followo your quest indicator). People are gathered there to play a game in which they are seeking a treasure, all of which is being conducted by the "unknown host." This host has actually contacted the Dark Brotherhood to get all of these people killed, which is where you come in. In order to get your bonus, you must kill the guests, one by one, secretly and separately from the rest. Start the mission by speaking with the doorman.
The Doorman
Upon speaking with the doorman, he will fill you in with some details:
- He's in the Dark Brotherhood
- He lets you have the key to the manor
- He hates the people inside
After speaking with him, save the game in case you screw up your bonus, and enter the house...
The Game Begins...
When you enter the house, you'll be greeted by Matilde, who will introduce herself and the others. Just for kicks, reply with the "I'm an assassan" answer, but don't worry, you're cover won't be blown. She'll think your joking. Ask her the remaining possible questions, as she will tell you details about the others.
Everyone will be walking around, so you might as well talk to each one of them, or if you're in a hurry, go ahead with the slaughter, just remember, you have to kill them secretly. When I did it, I went straight upstairs, where the Dak Elf and the Redguard were in two different rooms. Two down.
Next I headed back downstairs, where the granny and the Naughty were on the upper level, while the stuck up guy was on the ground floor...by himself...
After you've knocked him out, talk to the nord and he'll tell you that he is going downstairs to get a drink. Follow him to his doom...
Go back upstairs to find the granny by herself. You almost feel guilty!
P.S. - Feel free to rob the bodies, as they won't be needing their belongings anymore.
Now report back to the Sanctuary to recieve your payment and that sweet bonus - the Blessing of the Night Mother and a bunch of PERMANENT SKILL UPGRADES! Oh yeah, and you get promoted!
The Assassin's Gambit
Get a contract from Ocheva.
Permanent Retirement
Your mission is to track down Adamus Phillida, who recently retired, and kill him. He resides in Leywiin at the City Watch barracks. Then you have to remove his finger and plant it in the desk of his successor, who lives at the Prison Barracks in the IC (Imperial City). You are given a special arrow that will instantly kill him, but will only work when he doesn't have his armor on, so you must spy on him to find his schedule so that you discover the right oppourtunity. However, you do not have to kill him with the arrow, anything will do.
One option is to follow him around for a while until he eventually goes into the pond to swim. Hide behind a building and shoot him. After the guards run past go and recover the finger and whatever else he has on him (make sure you get all the keys!).
Next you must travel to the IC Prison.
The Imperial Prison
Once you arrive at the prison follow your quest marker to the Imperial Office door. About 1 in the morning is a good time to break in. You'll be able to use one of the keys you took off of Phillida to unlock the door to the inside. Once inside walk a couple of feet to the desk, manually drop in the finger, and report back to Ocheeva for your reward and bonus!
The Renegade Shadowscale
Go to Cyrodiil find a swamp called Bogwater and kill the renegade shadowscale Scar-Tail.
Of Secret and Shadow
When you have completed all of contracts for Vincente Valtier. Then you move on to Ocheeva, after her missions are done, go back and talk to her. She will give you a note it is from Lucien Lachance (you know the guy who asked you if you wanted to be in the Dark Brotherhood). Well anyways as you read the note you will see that he has asked you to meet him at Fort Farragut. It will also say to watch out for his minions, but you dont have to worry about them with this cool little tip. Of coarse I didn't find out about until I had already killed all his skeleton bodyguards. If you face the door to Fort Farragut turn around like 180 degrees, you should see a large opening in the wall, walk through it, the first tree on your left (it's pretty big) walk over to it, there is a hole in it and inside the hole is a trap door go down it and you will be in Lucien Lachance room and he will be right there. Hope it works out for ya.
The Purification
Kill all members of the dark Brotherhood.
The Dead Drop
According to Lucien Lachance, you will now recieve your contracts, as well as any rewards you may be owed, by visiting secret dead drop locations scattered around Cyrodiil. Your next contract can be found in a hidden hollow inside the moss-covered rock on the top of Hero Hill, which is to the southeast of Fort Farragut.
Affairs of a Wizard
You must go to Leafrot Cave and kill a Necromancer who has begun the process of transforming himself into a lich. This Necromancer Celedaen has not yet completed the metamorphosis but is still powerful. Search the cave for his weakness in his writtings. Pickpocket him and inside his inventory is a hour glass called Sands of Resolve take it. He will become very vaunerable.
Next of Kin
For this contract you must kill the entire Draconis family. The only family matron Perennia Draconis is on a farm in Applewatch. If you say the right thing to her she will think that you are there to get her kids gifts, she will give you a list of where they are and 100 gold. It gives a suggestion on what order to kill them, I found it easy to do it in that order. Obviously you should kill them in the most contained place as possible. One good tip is when you get to Druken Dragon Inn and you have to kill Andreas Draconis. First don't worry about the guard, all you have to do is go and talk to Andreas and say "Your mother bled like a pig." (thats only if you killed the mother first). Once you say that he will attack you and not only can you kill him without getting in trouble the guard will actually fight him with or for you.
Broken Vows
Ok you have to go to Bruma. Right down the street from Olav 's Tap and Tack is the one you have to kill. Your target is a Khajiit named J'Ghasta a master in hand-to-hand combat. He is relatively difficult. Once you go in J'Ghasta's house go downstairs and underneath the stairs is a trap door under some folded cloth. The trap door leads to a seret training room, where J'Ghasta is. If by chance you need to, you may go out onto the streets and the guards will not stop you J'Ghasta paid them to "look the other way", because J'Ghasta is expecting trouble.
Final Justice
You are ordered to kill an Argonian hunter named Shaleez, who is holed up in the Flooded Mine. She is a wanted pshychpath, so be cautious.
A Matter of Honor
Alval Uvani is a Dark Elf merchant who travels all around Cyrodiil. Inside your last pick up you should have received the schedule along with you current orders and pay from last contract. Uvani is a master of Desruction school of magicka. Due to a rare allergy to honey if you offer him some mead it will rendered him immobile, it is his weakness.
The Coldest Sleep
A Nord named Havilstein Hoar-Blood who is skilled with and axe. He is in a small campsite on Gnoll Mountain. Beware that he has a dog Redmaw who damages your health pretty bad. I went up once on my horse and Havilstein drew out his axe and started fighting me, however, I did it again without my horse and he fist fought me. So it is your choice on how you want him to attack you. Either way Redmaw helps.
A Kiss Before Dying
In Bravil at the statue of the Lucky Old Lady around 6:00 pm and 1:00 am there will be a Wood Elf by the name of Ungolim thats who you have to kill. Don't worry about it being in the middle of the street he paid off the guards to let the fight happen. Be careful not only is he expecting someone, he has a sense for assassins' pressence. What I did was when he started shooting arrows at me I stepped behind a guard, he shot the guard and the guard attacked him and killed him for me. It was pretty easy, no work needed. Here is the clincher after you kill him, you are confronted by Lucien Lachance, he tells you that you have been killing off memebers of the Black Hand, he then realizes you have no idea. And tells you that there is a traitor who has been going around switching the dead drop orders. Fort Farragut is no longer safe and he tells you to go to Applewatch the place where you killed the Old Draconis Lady. You must go to your next dead drop location and wait to see who switches the orders. Good Luck!